Edward R. Tufte
Edward R. Tufte
Computer
Literacy Bookshops Interview, 1994-1997
Prof. Tufte has long been one of our store's favorite authors, a
writer whose intellect and books receive unanimous raves from those
familiar with them. In one of the more unusual honors given him, The
Utne Reader featured Tufte in a 1995 article '100 Visionaries Who
Could Change Your Life', listing him with leading figures from
politics, the media, and other walks of life.
I've twice had the privilege of interviewing Tufte. The first time
was in 1994, over sushi and sake, after a talk at our San Jose store
in which he passed around his personal copy of an original Galileo
manuscript. The second time was in January 1997, when his
long-awaited third book came out (reviewed in this issue). I've
meshed both interviews together for smoother 'flow'. --- Dan
Doernberg
CLB: You speak of your work as "Information Design"...
please tell us about that field.
Tufte: The wonder of Information Design is that I can write
a book in 1990 and the main intellectual hero is Galileo. What other
field can make that statement?! That's the joy and wonder, a kind of
miracle, of this field. There are all these things that are
extraordinary in terms of content, and they are extraordinary in
terms of their visual quality. Some of them are as beautiful as any
painting, and they also happen to be about real things. Nobody had
really seen that before. Both the incredible aesthetic, and the fact
that the underlying frame is content-based.
My discovery is that the same basic design strategies have
occurred again and again, in widely different fields and throughout
the various countries and centuries--- text-figure integration of the
scientific notebook, small multiples, various kinds of data
compression, micro/macro design (like the Vietnam Veterans'
Memorial)... There is some kind of universality, almost like
Chomskian grammar, that comes with the human package. I don't say a
wired solution. But something in this interaction of the problems
people are thinking hard about and the human eye-brain system is
producing this commonality of five or six solutions. My contribution
is to identify those solutions, give them names and explain why they
work well.
Whether it's in 17th century Italy or 20th century Silicon Valley,
they happen again and again. I have a lot of material in
Envisioning
Information from Japan; what it mainly illustrates is that a
totally different culture, much more quantitative and also much more
visual, found the same solutions.
CLB: Noise-to-content ratios and the like...don't they
vary from culture to culture?
Tufte: The "curse of dimensionality" is rooted in basic
human experience, because anything interesting is probably in
hyperspace.... and to understand something complex we need to get
that complexity into our mind. So one part is due to the nature of
the problems, the other part is due to the nature of the human
eye-brain system. And those two things have nothing to do with time
or with language or country. I think the problem, as I've jokingly
remarked, is universal among n-dimensional beings; instead of
"Escaping Flatland", the people who live in the n-dimensional world
write books whose first chapter is called "Escaping n-1 Land",
because they are bitching about the same kind of thing we are; "We
live in a multivariate world of n+20 dimensions and here we only have
n+20 minus one."
There are people, and books, that argue that the great discoveries
are in fact visual, based on visual imagery. They have quotes from
Einstein, and quotes about microbiologists who are pretending to be
molecules, thinking like a molecule and being visual. . I always
thought that was a bit self-se rving. But plainly, all of our
non-symbolic information, and some of our symbolic information, is
coming via that channel. The visual shouldn't be the prisoner of the
artistes. And especially in data-rich sciences like meteorology or
nuclear physics, which generate tremendous amounts of informatio n,
the only way you can think about it is to see it. That's the most
efficient channel, the high resolution channel.
CLB: Fifty pages of data in tables doesn't do the
trick!
Tufte: The only way to see it is to see it.
The main elements in Information Design are (1) you have to be
able to see and (2) you have to be able to count. And those skills
seem to be nearly orthogonal; very often, speaking only somewhat
facetiously, my graphic designers can't count and my statis icians
can't see! In my graduate level cl ass I pair both kinds of students
together, so they can get things together.
There are a lot of people in the world who can see a lot better
than I can, and there are a lot of people who can count a lot better
than I can, but there aren't quite so many who can do both. I got my
BS and MS in Statistics (Stanford) and my Ph.D. in Po itical Science
(Yale); the day I finishe d my dissertation I started painting...
art... even when I was a young, scrambling assistant professor I
spent two or three days a week painting. I did it for no reason, just
that I was always quite visual.
I used to write about elections, which have dates, and they go out
of date very quickly. I used to write about things filled with proper
nouns like "Gerald Ford." That's not exactly forever knowledge. I
want to write books that are forever. Not to be immo est, but books
that aren't a prisoner of dates and proper nouns, or transient proper
nouns. Information Design is wonderful. It's not corrupt and smarmy
and filled with proper nouns the way politics was; it's ideas and
principles and theory, and things that will last. I try in my
teaching to do he same thing. I tell my students; "I'm not trying to
teach cookbook quantitative analysis, I'm trying to give you some
principles, some forever knowledge." I make the distinction between
technocratic and short-run on the one hand, version 3.0 vs. 3.1 for
example, and forever knowledge, i.e. pri ciples about Information
Design. The real ly good stuff is indifferent to what country it is,
or what century it is.
A wonderful thing about my work in Information Design is that it
gives me access to anything in the world, all kinds of interesting
things... and I can make a little contribution sometimes. When I
worked on a medical interface, I wore a doctor's white coa , so I
strolled all around the New Haven hospital and looked at how medical
records were kept. So I saw that world. I certainly would never want
to live in that world, but it sure is interesting to see it.
Sotheby's had a Russian Space auction, where they auctioned off
satellites and other things I bought a diagram, a visual diary, that
two cosmonauts made while they were spending 93 days in space. That
diary is in Visual
Explanations.
CLB: Why did they choose a visual diary? Why not
text?
Tufte: Because it's a scientific graph showing curves and
dates, a graph with a lot of parallel time series. It has their plan
of what they were going to do (e.g. take a space walk), and that part
was written on the ground; then they have what they actual y did when
they were up there. They were up 93 days and the previous record
(Skylab) had been something like 80 days, so they put "Skylab!" on
the graph when they beat the record. And they have Russian mother's
day on it.... So I get to learn about, and interview, the cosmonaut
who did it. Gregor Gretchko is his name, and he is in his 5 0's now.
He did it 20 years ago. So I've been in that world too.
Visual
Explanations also has a chapter called 'Explaining Magic'
co-authored by a professional magician I collaborated with, so I'm
also in the world of magic. If you can explain a magic trick you can
explain most anything!
There are so many wonderful and interesting things in the world
that...maybe I have a short attention span too.
CLB: Did you always have an interdisciplinary bent?
Tufte: Well my mother was a professor of English (now
Emeritus) at the University of Southern California, and very
interested in the 17th century... I think some of that comes from her
scholarship and her interest in old things. I don't care, at all,
what entury it's from. Things I care about are free from time and
country.
CLB: Tell us more about
Visual Explanations now
that it's done.
Tufte: It has a long title, perhaps because it took me 7
years to write: Visual
Explanations: Images and Quantities, Evidence and Narrative.
It shows more of my own work than usual: a supercomputer animation of
a thunderstorm, a design for visualizing the history of medical
patients or any other complex dynamic history, some of my own designs
for computer interfaces and information sites, and even some
underwater photography! But the other 300 images are the wonderful
work of other people. There's the cosmonauts' diary, the magic
chapter... there' a lot of work on decision graphics, how to look at
information to reach important decisions. One of my case studies
examines in detail the charts and graphs used in deciding, wrongly,
to launch the space shuttle Challenger in January 1986.
CLB: Here's your description of your books: "The first
book, The Visual Display of
Quantitative Information is about pictures of numbers. The
second book, Envisioning
Information, is about pictures of nouns at least on some
days, that is, a map or an aeria photograph shows a lot of nouns
lying on the ground. And the new book,
Visual Explanations,
is about pictures of verbs; how to show motion, dynamics, mechanism,
explanation, cause and effect." What suggested this arrangement to
you?
Tufte: I didn't realize it when I started. The
number/noun/verb structure was intuitive for a long time. I guess I
realized pretty much in the beginning of the new book that I was
interested in dynamics, and cause-and-effect, and motion--- verbs---
and I k ew I had some new things to talk about. A nd part of it was
that I did some animations, scientific visualizations, at the
National Center of Supercomputing Applications, and making things
move was obviously about verbs.
CLB: Do you have any plans for new editions of the first
two books?
Tufte: I've thought of it. Occasionally I've tried to
intervene in the first book, and it's like breaking a vase! It's
done, it's coherent, and I've pretty well decided I could never undo
it. Envisioning
Information is an incredibly complex interwoven stru ture---
that could never be touched. It's technically so hard to print that
book, and to produce it. To have to go into it would be so
disruptive... it would be like throwing a hammer onto a computer
chip, the detail of interrelationships and the crudeness of an
intervention. So I'm not going to ouch them. I may borrow a chapter
or two, here and there, but they're done, and I said exactly what I
meant and I still believe it, it's still all the truth...
In my pre-Information Design days, I would look at a book and I'd
say, "You know, it's time for a second edition of this book on
Political Economy, and you know what I'm going to call it, I'm going
to call it, 'I Told You So.'" If you're going to call it I Told You
So", you're not saying anythin g new, and that's a good sign that
it's time to move on.
CLB: What influenced you to switch your studies from
Statistics (BS and MS) to Political Science? Was it the milieu of the
60's?
Tufte: No, I was always interested in politics, and I was
always interested in numbers, and my statistical work was in
epidemiology, which is people and surveys and detective work and
somewhat quantitative. I think education is largely about finding the
tw or three people who are really intellect ually exciting to you. My
career reflects that. For me, there was a statistician (Lincoln
Moses) and a political scientist (Ray Wolfinger)--- both were at
Stanford. I don't think I was mathematically smart enough to make any
kind of mathematical contributi ns to statistics. Ironically, I've
come t his indirect route, made the visual contributions. I would
never have been a Fellow of the American Statistical Association if I
had stuck with mathematics, that's for sure! I cared a lot about
political issues. But they lack, notoriously lack, in the aest etic.
I mean it's a smarmy, punch in the gut, smarmy, short-run,
filled-with-proper-nouns-and-dates kind of field, unless you do
political theory or something. Somebody gave me the idea of proper
nouns. They would say "This is a book filled with proper nouns and
dates." Somebody once called histo ians "One damn thing after
another", and the writing of history likewise! That's actually quite
insightful.
CLB: You aren't interested in history at all?
Tufte: No, I'm not. I'm interested in old things and new
things, but I'm not particularly interested in who did what first, or
development. Because it is one damned thing after another. It's
unconceptual.
CLB: A final historical question then. Galileo, your
intellectual hero, discovered many of these principles, but they were
then lost and forgotten for over 350 years. Why do you think that
happened?
Tufte: Well, never underestimate the effects of
professional segregation. It's true in the academic world, it's true
in the business world. The socialization of people into a field and
the consequent narrowing of what they can see or think about or do.
The way people succeed early on in the intell ectual field is by
focusing, and in fact doing more and more about often less and less.
But by focusing. Once they have status and they are tenured, it's
hard to give that strategy up. My view is that there are so many
interesting things in the world... if I have a chance to see or
explore them, I 'm going to do it. And, one of the great places to do
that from is a big city university, one that has a good library, and
a lot of smart people, and a lot of valuable technology.
Another factor is that the kind of usual analytic principles that
we find in science or in computing, principles like maximization,
optimization, hard headed thinking.... have not been used in the
field of design. Not to put too fine a point on it, but in
intellectual terms, graphic design has no t been a rigorous field.
And yet it possesses this wonderful tradition of typography and color
and seeing and layout--- these great tools! But in graphic design,
those tools are in the service of short-run client needs, e.g. doing
annual reports. What I ha e tried to do is steal those tools away w
ithout the ideological baggage of graphic design (e.g. posterization,
annual reports), and then apply them to scientific materials and
scientific data. Show their importance.
CLB: How did you get "back" to the visual realm after
Statistics and Political Science?
Tufte: In the mid-1970s, while at Princeton, I gave a
statistics course to a dozen journalists who were visiting the
school. I thought "Well, journalists have to know about statistical
graphics...", so I prepared a collection of readings, with a section
on statistical graphics. The literature was thin, grimly devoted to
explaining use of the ruling pen and to promulgating "graphic
standards" indifferent to sensible quantitative reasoning. Soon I
started writing up some ideas about my growing collection of
graphics. Then John W. Tukey, the phenomenal Princeton statistician,
suggested that w e give a series of joint seminars. Tukey had opened
up the field in the mid-1960s, as his brilliant technical
contributions made it clear that the study of statistical graphics
was intellectually respectable and not just about pie charts and
ruling pens. T is focused my mind, since I had to talk f or two hours
every other week to the students in front of John Tukey! The seminar
proved reassuring: I had something to say. Those seminars led to my
first book, The Visual
Display of Quantitative Information, and changed my life, all
to the good.
CLB: When you wrote book #1, did you know that there
were books #2 and #3 waiting to get out?
Tufte: The last thirty years I've always had a next book,
it has never been a question. I always think "I wish I could get this
current book done because I really want to do the next one."
CLB: You mentioned scientific visualization earlier. Did
that field deserve all the attention it received in the early 1990s,
or was it something of a fad then?
Tufte: I think that it's very solid work. I think it's much
more solid than a lot of cyberchat, more solid than "virtual reality"
[1994-Ed.]. You see, the superlinear stuff has a reasonable
scientific base to it, real content. The great problem is that the
material has to be published in real scie ntific journals, not in
supercomputing journals, and that is always the big test.
That's a very important point. The serious contribution of
technology is how it enables us to learn something about the world,
not how many it sells... In other words if something is to matter, it
matters more than the difference between release 3.1 and 3 0. Whether
a tool comes to matter depends on whether it makes the payoff of
helping us learn something new. Otherwise, to me, it is useless. It
may not be useless for making money or for something like that, but
in terms of its forever contribution.
In the computer world there is such powerful marketing pressure...
and the necessity to do better this quarter than every other previous
quarter... and to do that forever! Those sorts of pressures are
utterly indifferent to whether this tool has any long- un value in
discovering how the world wor ks. And so, the acquisition of the
latest release is not that it gives us more insights in working out
some intellectual puzzle, but rather that it's a matter of being up
to date, or of status, or that if you don't do it your system is
going to crash. And o there is this incredible remark which a guy
from Wired told me, that there are only two industries which refer to
their customers as users, drugs and computers. "I've just got to have
release 7.2", right!
I use the Macintosh [1994-Ed.] because I'm visual. The hassles of
all these damn releases, and synchronization, and compatibility, and
conflicts... are just enormous! When I write a book, I try to get it
right. It sometimes takes me a printing or two to g t it right, but I
don't print editions wi th four significant digits. I got a thing in
the mail the other day, it was Adobe Illustrator Release 5.1 update.
That's four significant digits deep, 5.1 update! What the hell are
they doing? Why wasn't 5 right, why wasn't 5.1 right? That's a kind
of mark ting insanity. I mean, for an organizatio n as good as Adobe
to be sending something like that out... To me, it's really an
expression of contempt for people buying the material, and for their
own craft.
CLB: Do you feel it's planned obsolescence, or just a
matter of slow progress?
Tufte: I don't know, but why not just get it right? There
are lots of people who are expected to get it right the first time,
or maybe the second time at best. Sometimes you have to. So why not
do it here? It's a curious and odd thing that they can get awa with
that. I stabilized my writing compu ter about three years ago. It
works the way I want it, why screw around with it anymore? I decided
never again! But upstairs, on my graphics system, I try to keep up,
and I get this stuff in the mail, 5.1 update, and you say, "What's
going on here?"
CLB: Have you enjoyed your consulting work with computer
companies? I'm guessing that that work is a bit removed from issues
of forever knowledge.
Tufte: Well I've worked for IBM and Hewlett-Packard and
Sun... I found the applied issues interesting and they provoked
theoretical concerns. I found that Product Managers are brilliant at
deflecting the occasional outside interventions of people like me.
hey go to Product Manager school! When yo u talk to a Product Manager
as a consultant, you find products under development are in one of
two states--- either too early to tell, or too late to change. I
would say, "Maybe we should do something about the type." The Product
Manager would say, "I'm un er a real lot of deadline pressure on thi
s, we can't be late on it again." The translation of that is "It's
too late to change." Or I would ask "What are you thinking about here
on your color selector, what are your colors like?" (a very important
thing, an interesting design problem). They say " ell, we're working
on it, but we really h aven't....", I translate that to "Too early to
tell." And what it means is that at Product Manager school they
learned that the time is never ripe for external advice! It's a way
absolutely of deflecting consultants who obviously don't have the
persistence and patience to stay on that.
I guess what I'm saying is that marketing drives so much of what
goes on, rather than anything that we should care about. I do a lot
of marketing too... I think it's the responsibility of public
intellectuals to advance their ideas, to make sure that ever body
hears about what's being thought. Yo u can't leave that up to anybody
else, because you know it better than anybody. But the idea that the
whole enterprise is driven by the short-run market considerations is
very... it's probably in some ways almost pessimal for long run
theoretical progress n the field.
That's a nice word, "pessimal" as the opposite of optimal. Like a
Pradopessimal solution, that's where everybody is worse off... or you
can have an algorithm that pessimizes, makes everything worse. That
word was actually invented by my roommate at Stanfo d in 1963 or
1962...
CLB: Does your work contain some algorithms, some...
beginnings of implementable techniques?
Tufte: Yes, there are ideas about optimization, maximizing
certain things, quantifying, assessments of graphics in terms of
their data density... there are ideas that could be systematized in a
somewhat mechanical way.
CLB: Do you expect that in years people will be able
to take a graphic and run it through some kind of analysis software?
Tufte: Yes, I've been waiting for people to do that for a
decade now.
CLB: You feel that if someone sat down to take a stab at
it...
Tufte: Oh, I know exactly what to do.
CLB: You do?
Tufte: Uh huh. The people who approached me have either
been venturesome capitalists (a carefully chosen phrase!), or people
who wanted me to also invest in this enterprise, and become a
manager, and do things I'm not interested in. So there has never been
the right mix of things where I could give a computer expression of
my work.
CLB: That would be an exciting toolset to have!
Tufte: I'm astonished that nobody has ever done it. Partly
I'm difficult to work with, and partly they're conservative. I said
to one computer guy "Okay, the two of us will work this out, and
we'll do some designs that are right, and then we'll ship my books
with the software." He asked what the books cost to produce, I told
him, and he said "Why, that would triple my costs, I couldn't do
that." He'd be selling a $200 or $500 or $800 software package that
costs $9.00 on the margin, and he's worried it's going to cost $30 on
the margin! There are a lot of venture capitalist types who say
"Let's work something out", but I've never been satisfied with the
scenarios.
You need a good manager, and you need some great programmers, and
you need some enthusiasts, and I need people who will do what I say.
Anybody who's any good won't do that, they'll be doing their own
thing. And so when I think about it, my real job in life is to get
the next book out.
CLB: What made you decide to self-publish these
books?
Tufte: I started writing
The Visual Display of
Quantitative Informationafter the Princeton course with
Tukey. In 1977 I moved to Yale. By late 1982
Visual Display was
ready. A publisher was interested but planned to print only 2,000
copies priced at $65 per copy (about $115 in today's dollars). I also
wanted to control the design to make the book self-exemplifying, i.e.
the book itself would reflect the intellectual principles advanced in
the book. Publishers seemed appalled at the prospect that an author
might govern design.
CLB: Hence Graphics Press.
Tufte: Yes. On the design side, I found Howard Gralla, who
had designed many museum catalogs with great care and craft. He was
willing to work closely with this difficult author who was filled
with all sorts of opinions about design. We spent the summer in his
studio laying out the book, page by page. We were able to integrate
graphics right into the text, sometimes into the middle of a
sentence, eliminating the usual separation of text and image, one of
the ideas Visual Display advanced.
Control of the words and images on the page, maximizing resolution
of images, and pushing the technology are all part of the
intellectual expression of my ideas about information design. So the
making of the book has become part of the book. Graphics Press is
forever a single-author publisher!
It turned out that all self-publishing required was a really good
book designer, some money, and a large garage. For capital, I took
out another mortgage on my house. This also concentrated my mind, in
part because interest rates were 18% at the time. The bank officer
said this was the second most unusual loan that she had ever made;
first place belonged to a loan to a circus to buy an elephant!
My view on self-publishing was to go all out, to make the best and
most elegant and wonderful book possible, without compromise.
Otherwise, why do it? If I wanted to mess it up, I could have gone to
a real publisher. And I also wanted a reasonable price so that the
book would be widely accessible. It all worked out, dreamlike; there
are now 245,000 copies in print.
The color work for my second Graphics Press book,
Envisioning
Information, was extremely complicated . For example, one
piece of paper went through 23 different printing units, something
that no rational publisher would ever do!
CLB: I noticed that Graphics Press does not have a World
Wide Web site; what are your feelings about the Web, about design for
the web, etc.
Tufte: I've done lots of critiques for people, and
consulted on some, so I've seen quite a few. The problem with the Web
is that it's low resolution in both space and time. In so far as
space, the computer screen is an inherently low-res device, that's
just a limitation of the hardware. And that resolution is made lower
by the design of the images. In so far as time is concerned, well,
it's the "World Wide Wait"; the rate of information transfer is very
low. The payoff, measured in bits per dollar, is very low relative to
the investment in hardware, time, etc. It's another situation where
we've replaced one nuisance with another.
I can tell you something else about the poorly produced sites; in
their designs, the allocation of space on the screen tends to reflect
the distribution of the political power controlling the site.
Programmers have a great deal of control, so there are lots of fancy
tricks employed... designers control a great deal, so there are
elaborate page navigation systems, and elaborate buttons to click on.
The result is that content winds up with only a tiny share of the
screen, often only 20-30% of the bandwidth! The rest is computer or
administrative debris, or over-produced, over-crafted buttons.
Another indication that the over-produced sites are not working is
to look at the phoniness of the statistics, their hit numbers, "One
million hits to our site!" All those hits are to the home page, and
most people never make it to next screens. The numbers drop almost
exponentially; 90% never make it to the second page, and 90% of those
people never make it to the third page. For Web pages, bare bones
design is the way to go.
CLB: We're about out of time -- thank you very very
much. As a last question, are there other writers whose work you
particularly like?
Tufte: My two favorites novelists are Italo Calvino and
Evelyn Waugh. Calvino, an Italian novelist who died in the mid-80's,
wrote a wonderful book called "Cosmo Comics." Evelyn Waugh, a British
novelist, wrote the best book ever written on journalism, called
"Scoop". It's so funny and wonderful! I must have read it 20 times.
This interview is Copyright © 1997, Computer Literacy Bookshops Inc.
The following file may be copied or distributed freely, as long
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